I recently purchased BAZIK when my external HD containing all my VJ clips was dropped and I was left day-of-show without my clip library.
I am happy to report Bazik saved the show and gave me a wonderful fun toy to port through VDMX which I used to add filters and clips.
My question is,
Would you consider doing a simple step by step tutorial of a real-world conversion of a shader hosted from somewhere like shadertoy into a .frag? For someone completely new to code, a visual guide to steps involved with publishing controls would be GREAT.
Other forum entries stop short of this.
I realize user-created shaders vary so examples can vary as well. A tutorial of an actual shader conversion instead of the test shader would be greatly appreciated.